CPU Tests: Rendering

Rendering tests, compared to others, are often a little more simple to digest and automate. All the tests put out some sort of score or time, usually in an obtainable way that makes it fairly easy to extract. These tests are some of the most strenuous in our list, due to the highly threaded nature of rendering and ray-tracing, and can draw a lot of power. If a system is not properly configured to deal with the thermal requirements of the processor, the rendering benchmarks is where it would show most easily as the frequency drops over a sustained period of time. Most benchmarks in this case are re-run several times, and the key to this is having an appropriate idle/wait time between benchmarks to allow for temperatures to normalize from the last test.

Blender 2.83 LTS: Link

One of the popular tools for rendering is Blender, with it being a public open source project that anyone in the animation industry can get involved in. This extends to conferences, use in films and VR, with a dedicated Blender Institute, and everything you might expect from a professional software package (except perhaps a professional grade support package). With it being open-source, studios can customize it in as many ways as they need to get the results they require. It ends up being a big optimization target for both Intel and AMD in this regard.

For benchmarking purposes, we fell back to one rendering a frame from a detailed project. Most reviews, as we have done in the past, focus on one of the classic Blender renders, known as BMW_27. It can take anywhere from a few minutes to almost an hour on a regular system. However now that Blender has moved onto a Long Term Support model (LTS) with the latest 2.83 release, we decided to go for something different.

We use this scene, called PartyTug at 6AM by Ian Hubert, which is the official image of Blender 2.83. It is 44.3 MB in size, and uses some of the more modern compute properties of Blender. As it is more complex than the BMW scene, but uses different aspects of the compute model, time to process is roughly similar to before. We loop the scene for at least 10 minutes, taking the average time of the completions taken. Blender offers a command-line tool for batch commands, and we redirect the output into a text file.

(4-1) Blender 2.83 Custom Render Test

The 10700K takes a small lead.

Corona 1.3: Link

Corona is billed as a popular high-performance photorealistic rendering engine for 3ds Max, with development for Cinema 4D support as well. In order to promote the software, the developers produced a downloadable benchmark on the 1.3 version of the software, with a ray-traced scene involving a military vehicle and a lot of foliage. The software does multiple passes, calculating the scene, geometry, preconditioning and rendering, with performance measured in the time to finish the benchmark (the official metric used on their website) or in rays per second (the metric we use to offer a more linear scale).

The standard benchmark provided by Corona is interface driven: the scene is calculated and displayed in front of the user, with the ability to upload the result to their online database. We got in contact with the developers, who provided us with a non-interface version that allowed for command-line entry and retrieval of the results very easily.  We loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. The time to run this benchmark can be around 10 minutes on a Core i9, up to over an hour on a quad-core 2014 AMD processor or dual-core Pentium.

(4-2) Corona 1.3 Benchmark

The 10700K takes a small lead.

Crysis CPU-Only Gameplay

One of the most oft used memes in computer gaming is ‘Can It Run Crysis?’. The original 2007 game, built in the Crytek engine by Crytek, was heralded as a computationally complex title for the hardware at the time and several years after, suggesting that a user needed graphics hardware from the future in order to run it. Fast forward over a decade, and the game runs fairly easily on modern GPUs.

But can we also apply the same concept to pure CPU rendering? Can a CPU, on its own, render Crysis? Since 64 core processors entered the market, one can dream. So we built a benchmark to see whether the hardware can.

For this test, we’re running Crysis’ own GPU benchmark, but in CPU render mode. This is a 2000 frame test, with medium and low settings.

(4-3a) Crysis CPU Render at 320x200 Low(4-3b) Crysis CPU Render at 1080p Low

Almost playable.

POV-Ray 3.7.1: Link

A long time benchmark staple, POV-Ray is another rendering program that is well known to load up every single thread in a system, regardless of cache and memory levels. After a long period of POV-Ray 3.7 being the latest official release, when AMD launched Ryzen the POV-Ray codebase suddenly saw a range of activity from both AMD and Intel, knowing that the software (with the built-in benchmark) would be an optimization tool for the hardware.

We had to stick a flag in the sand when it came to selecting the version that was fair to both AMD and Intel, and still relevant to end-users. Version 3.7.1 fixes a significant bug in the early 2017 code that was advised against in both Intel and AMD manuals regarding to write-after-read, leading to a nice performance boost.

The benchmark can take over 20 minutes on a slow system with few cores, or around a minute or two on a fast system, or seconds with a dual high-core count EPYC. Because POV-Ray draws a large amount of power and current, it is important to make sure the cooling is sufficient here and the system stays in its high-power state. Using a motherboard with a poor power-delivery and low airflow could create an issue that won’t be obvious in some CPU positioning if the power limit only causes a 100 MHz drop as it changes P-states.

(4-4) POV-Ray 3.7.1

V-Ray: Link

We have a couple of renderers and ray tracers in our suite already, however V-Ray’s benchmark came through for a requested benchmark enough for us to roll it into our suite. Built by ChaosGroup, V-Ray is a 3D rendering package compatible with a number of popular commercial imaging applications, such as 3ds Max, Maya, Undreal, Cinema 4D, and Blender.

We run the standard standalone benchmark application, but in an automated fashion to pull out the result in the form of kilosamples/second. We run the test six times and take an average of the valid results.

(4-5) V-Ray Renderer

Cinebench R20: Link

Another common stable of a benchmark suite is Cinebench. Based on Cinema4D, Cinebench is a purpose built benchmark machine that renders a scene with both single and multi-threaded options. The scene is identical in both cases. The R20 version means that it targets Cinema 4D R20, a slightly older version of the software which is currently on version R21. Cinebench R20 was launched given that the R15 version had been out a long time, and despite the difference between the benchmark and the latest version of the software on which it is based, Cinebench results are often quoted a lot in marketing materials.

Results for Cinebench R20 are not comparable to R15 or older, because both the scene being used is different, but also the updates in the code bath. The results are output as a score from the software, which is directly proportional to the time taken. Using the benchmark flags for single CPU and multi-CPU workloads, we run the software from the command line which opens the test, runs it, and dumps the result into the console which is redirected to a text file. The test is repeated for a minimum of 10 minutes for both ST and MT, and then the runs averaged.

(4-6a) CineBench R20 Single Thread(4-6b) CineBench R20 Multi-Thread

We are still in the process of rolling out CineBench R23 (you can see the results in our benchmark database here), but had not tested it on all the CPUs in this review at this time. It will be added to future reviews.

CPU Tests: Simulation CPU Tests: Encoding
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  • quiq - Sunday, January 24, 2021 - link

    I would have liked them to test the processors in addition to the heatsink that comes in the retail box, that would provide a sample of how the product behaves that an end user obtains when buying it. Obviously the use of a heatsink from a 3rd party manufacturer improves the performance of both due to the superior ability to eliminate heat, which helps to maintain the turbo frequencies for longer in both processors.
  • olde94 - Monday, January 25, 2021 - link

    one thing i don't see is that the CPU is officially rated 2.9ghz. Not 4.0 as the graphs seems to suggest. We are getting 4.0 with propper cooling, but what i gave it a 90W cooler? Would i end up back at 2.9ghz? We all know that frequency and powerdraw is never a linear curve so we might see 25% lower powerformance at 1/3 the power draw and as such their claim about 65w could be true, but that it peaks if allowed to. I mean don't get me wrong, it's shitty, but is it really that wrong though?
  • noxplague - Monday, January 25, 2021 - link

    Dr. Cuttess, thank you as always for these in-depth analyses.

    I would really like to see how this compares with the previous 9th generation Intel parts (9900, 9700, 9600, etc). However in your bench tool the 2020 and 2019 tests make this difficult. Couldn’t the data be back ported or forward ported and just put N\A for tests that aren’t in both datasets?
    I love then bench tool, but it’s recently hamstrung by not allowing for comparisons of 8th gen and 9th gen (and equivalent AMD parts)
  • Nesteros - Wednesday, January 27, 2021 - link

    I was under the impression that TDP was the maximum amount of thermal energy, measured in watts, that a CPU would ever produce and would need to be “removed” by the thermal solution, not the amount of energy measured in watts that a CPU consumes. Surely a processor is not converting all of the power it consumes into heat, else it would be a very efficient space heater and not a CPU.
  • Qasar - Thursday, January 28, 2021 - link

    take a look at this :
    https://www.anandtech.com/show/13544/why-intel-pro...

    simply put, intel bases its TDP at BASE clocks, with what they would consider default settings. AMD, bases its TDP, on, for the most part, max power draw. same value, WAY different view of what TDP is between them
  • Peter-fra - Saturday, February 13, 2021 - link

    Dear Anandtech team, thanks a lot for this great clarification of the difference between K and non K Intel products. However, I would like to know what you think about these Geekbench multi-score results showing a gap of around 13% between the 10700 and 10700k on multi-core bench ?
    => https://browser.geekbench.com/processor-benchmarks
    Since the difference of all core turbo frequency between those 2 processor is around 2-3% (4.7Ghz vs 4.6Ghz) I cannot understand why there would be a 13% gap on this benchmark ?
    Does it mean that the Geekbench aggregated data of the 10700 comes from OEM builds with entry level motherboard which doesn't maximize turbo (probably because the VRM are not great) and stay within the intel recommended turbo ?
  • Scour - Monday, February 15, 2021 - link

    That´s the end of my 350W-PSUs :(
  • stealth-katana - Friday, April 2, 2021 - link

    The image with the text written with a sharpie on the CPU is making me cringe. 🤣
  • briantim - Wednesday, September 8, 2021 - link

    http://home.anandtech.com/show/16343/intel-core-i7...

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