The Design

The problem with being on the forefront of design is every iteration is expected to significantly outdo the one before it. The unibody MacBook Pro design took build quality to a new level for Apple. By constructing all parts of the machine that you generally interact with out of the same piece of aluminum, Apple significantly reduced the amount of flex and creaks you’d encounter during normal use.

The next-gen MacBook Pro chassis doesn’t revolutionize the design, but it does make some significant evolutionary improvements. The most tangible impact as I’ve already mentioned is the reduction in size and weight of the machine. At its thickest part, the 13-inch MacBook Air is actually a little thicker than the 15-inch Retina MacBook Pro. Unlike the MacBook Air however, the rMBP does not feature a tapered design. Instead you get a constant thickness which is definitely reminiscent of the previous design.

The backlit keyboard and glass covered trackpad remain, although the key travel has been reduced somewhat - likely to help thin down the chassis. It's not worse, just different in my opinion.

The reduction in thickness also comes at the expense of a missing optical drive and no mechanical storage. Once again Apple has opted to use its own custom form factor and custom SATA connector for the NAND based storage in the rMBP. You’ll hear no complaints from me on the move away from mechanical storage as I’ve been recommending SSDs as upgrades for the past few years. The battery continues to be integrated but it’s no longer easily user removable as the custom cells are now glued to the chassis. A few years down the road your rMBP will have to take a trip to the Apple store (or a clever third party service center) to get its battery replaced.


The MacBook Pro with Retina Display, Image Courtesy iFixit

This is the first Pro appliance that Apple has ever produced. The CPU, GPU, DRAM, battery, display and, for now, the SSD are either non-removable or at least not user-upgradeable. On a $499 iPad that’s one thing, but on a $2199 professional notebook that’s a completely different matter. I can even make an exception for the MacBook Air as it is more of a consumer device, where computing needs have largely slowed down over the past several years. But for a professional machine, to have such a fixed configuration seems very worrisome.

MacBook Pro with Retina Display Comparison
  15-inch Mid 2012 MacBook Pro MacBook Pro with Retina Display
Dimensions 0.95 H x 14.35 W x 9.82" D 0.71 H x 14.13 W x 9.73" D
Weight 5.6 lbs (2.54 kg) 4.46 lbs (2.02 kg)
CPU Core i7-3615QM Core i7-3720QM Core i7-3615QM
L3 Cache 6MB 6MB 6MB
Base CPU Clock 2.3GHz 2.6GHz 2.3GHz
Max CPU Turbo 3.3GHz 3.6GHz 3.3GHz
GPU Intel HD 4000 + NVIDIA GeForce GT 650M
GPU Memory 512MB GDDR5 1GB GDDR5
System Memory 4GB DDR3-1600 8GB DDR3-1600 8GB DDR3L-1600
Primary Storage 500GB 5400RPM HDD 750GB 5400RPM HDD 256GB SSD
Optical Drive Y Y N
Display Size 15.4-inches
Display Resolution 1440 x 900 2880 x 1800
Thunderbolt Ports 1 2
USB Ports 2 x USB 3.0
Other Ports 1 x Firewire 800, 1 x Audio Line in, 1 x Audio Line out, SDXC reader, Kensington Lock slot SDXC reader, HDMI out, headphone out
Battery Capacity 77.5 Wh 95 Wh
Price $1799 $2199 $2199

Apple has definitely made accommodations to make this unupgradeable reality more palatable. Sure the primary silicon is fixed, but all Retina MacBook Pro configurations ship with a minimum of 8GB of DDR3L-1600 memory. The only available upgrade is a move to 16GB, which will surely suit most needs for at least a few years to come (if not more).

The SSD is physically removable although there isn’t presently a source of 3rd party upgrades. I suspect we will see some in the future although there are always concerns about any legal claims to Apple’s unique form factor and physical interface. Apple’s concession here is it offers as much NAND as is physically possible today: up to 768GB if you’re willing to pay the handsome upgrade fee.

We’ve long given up on upgrading mobile CPUs or GPUs, and more recently abandoning the removable battery in favor of increasing capacity and reducing form factors is a trade off we’ve accepted as well. Apple has tried to help on the memory and SSD sides but the whole package is still very...fixed.

Despite all of this my only real complaint about Apple’s fixed configuration is the $2199 spec comes with too little storage by default. If I want to carelessly use my machine and not worry about regularly deleting unused files I find that I need 512GB of storage. At 256GB it’s too easy to run out of space, particularly if I’m on the road and dealing with lots of photos and videos. If you’re like me then you’re shoehorned into getting the $2799 configuration as there’s no way to just upgrade the size of the SSD in the $2199 model. And if you’re spending $2799 you might as well get the 16GB memory upgrade, if you can convince yourself that you’re not going to buy the Haswell version next year.

Retina MacBook Pro Silicon: One Big Happy Family

Powering the Retina Display MacBook Pro is Intel’s latest and greatest quad-core Core i7. A part of the new 22nm Ivy Bridge family the Intel silicon in the system is well done as always. The default configuration ships with a 2.3GHz quad-core offering, while the upgraded option is clocked at 2.6GHz. Apple offers one more upgrade at 2.7GHz while upping the L3 cache to 8MB. Since these are i7s all of them have Hyper Threading enabled, making the major difference between parts frequency and cache size in the case of the most upgraded part.

Apple MacBook Pro with Retina Display CPU Comparison
  2.3GHz quad-core 2.6GHz quad-core 2.7GHz quad-core
Intel Model Core i7-3615QM Intel Core i7-3720QM Intel Core i7-3820QM
Base Clock Speed 2.3GHz 2.6GHz 2.7GHz
Max SC Turbo 3.3GHz 3.6GHz 3.7GHz
Max DC Turbo 3.2GHz 3.5GHz 3.6GHz
Max QC Turbo 3.1GHz 3.4GHz 3.5GHz
L3 Cache 6MB 6MB 8MB
AES-NI Yes Yes Yes
VT-x Yes Yes Yes
VT-d Yes Yes Yes
TDP 45W 45W 45W
Processor Graphics Intel HD 4000 Intel HD 4000 Intel HD 4000
GPU Clock (Base/Max) 650/1250MHz 650/1250MHz 650/1250MHz

Turbo Boost is supported and active on all options. As always I verified its support in OS X as well as its functional operation:

889A refers to the max number of speed bins supported by Turbo Boost for 4, 3, 2 and 1 active core, respectively, in hex. For example, the 2.6GHz base clock of the Core i7 in my test system can turbo up a maximum of 8 bins with three/four cores active (2.6GHz + 800MHz = 3.4GHz), or 9 bins with 2 cores active (3.5GHz) or 10 bins (A in hex) with 1 core active (3.6GHz). Just as with previous mobile Macs, CPU clocks remain unchanged regardless of whether the system is running on AC or battery power.


Intel's quad-core 22nm Ivy Bridge

All of the CPU options feature Intel’s HD 4000 graphics, which handles the majority of graphics duties unless you fire up an application that triggers the discrete GPU. All of the rMBPs feature NVIDIA’s GeForce GT 650M equipped with 1GB of GDDR5. Apple went aggressive on the Kepler implementation and ships a full 384 core GK107 in the rMBP. The GPU clock is set at a very aggressive 900MHz with a 1254MHz memory clock. I do appreciate that there’s no variance in GPU/memory configuration across all of the Retina MacBook Pro options, it greatly simplifies the purchasing experience.

Introduction & Portability Ports & Expansion
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  • solipsism - Saturday, June 23, 2012 - link

    it seems that any major changes to their Macs will come with Retina Displays. The question is when that will come because the iMac and ATDs are likely still to difficult to create and the smaller notebooks likely require more powerful GPUs.

    As Anand stated Intel is committed to more powerful iGPUs, which I'm fine with as my only concern is not seeing any visual lag and I don't play games, but I do think it's feasible for the 13" MBP to get a Retina Display once that ODD is removed. The only question I have is how much additional size is required to run an IPS display with 4x as many pixels. Can we assume the same battery capacity scaling between the 15" MBP and 15' RMBP?
  • ananduser - Saturday, June 23, 2012 - link

    There is also a price concern. The retina panel on the 15"-er incurs a considerable increase. Lower retina screens on the lesser macbooks will incur themselves a price increase(lower but an increase nonetheless).
  • KoolAidMan1 - Saturday, June 23, 2012 - link

    The logic board on the 13" MBP is tiny, not enough room for a dedicated GPU. As it stands, Apple and other ultrabook manufacturers will be leaning on integrated graphics going forward. It is the only solution with chassis getting thinner and lighter. This is a big reason why Intel has been getting so much pressure to improve their IGPs, and Haswell is looking like a huge step in that direction.
  • ananduser - Saturday, June 23, 2012 - link

    Come on...Windows supports 200% DPI scaling. By default you have 125% and 150%, but if you go custom mode you can set the DPI slider way up to 200% and any value in between(not just 100% and 200%.
    OSX' pre-rendering hacks and workarounds do not mean resolution independence. They have achieved a similar result only for their specific configuration. Windows is closer to that ideal as from the start you have the choice to run the native resolution and all scaling can be realized in factors between 100%-200% within that resolution frame. From a software perspective it is more agnostic, therefore more elegant. You're too selfish in your Apple desires that you don't think about custom configurations and myriad of panel choices out there.
  • Super56K - Saturday, June 23, 2012 - link

    I would never describe windows dpi scaling as elegant.
  • Taft12 - Monday, June 25, 2012 - link

    It's quite elegant. Windows software support for DPI scaling is not.
  • Spoony - Saturday, June 23, 2012 - link

    Quartz supports fully resolution agnostic layout, transforms, and compositing on a per-object basis. It also absolutely supports real resolution independence at any scaling value you desire. See this image from Mac OS 10.4:

    http://origin.arstechnica.com/images/tiger/scalabl...

    Your move, smartypants.
  • ananduser - Saturday, June 23, 2012 - link

    First of all Anand doesn't seem to know Windows well enough to go beyond presets.
    2nd of all, past OSX implementation of scaling was 2nd rate to that of Windows. OSX was unusable on high res screen without magnifying. I don't need to search for a longstanding macrumors post that described the frustrations of being a macuser on high res(and relatively small diagonal) past desktops.
    3rd: internal rendering beyond the panel resolutions and then readjusting is anything but elegant. It is a specific workaround to a specific situation of a specific machine. Apple can't expect the entire world to rework everything to fit their quirky rendering.
  • Spoony - Saturday, June 23, 2012 - link

    That's total garbage, and I suspect you know it.

    OS X has gone through various stages of teething with resolution independence. It was generally workable, but not always incredibly pretty. I remember U/I cracks and other uglies aplenty. However, setting to native res on a high-res panel and upscaling to 1.25x or 1.5x was very usable and very crisp, cracks aside.

    Apple has always been interested in doing resolution independence right, from OS X's beginnings and using PDF as the specification template for their drawing layer. The fact of the matter is, Mountain Lion (and Lion for now) is executing a fully resolution independent desktop, and executing it very elegantly. Much more comprehensive and capable than Windows presently.

    Furthermore, Apple has built up a very nice tool set of APIs that allow it (and third parties) to create a slick experience. For now, Windows can't touch it... however, I dearly hope Microsoft fixes this right up promptly. All OSs properly handling dense displays will be a great thing going forward.
  • ananduser - Saturday, June 23, 2012 - link

    MS has nothing to fix as W8 is great from all standpoints. It is Anand's lack of knowing Windows settings that makes him state otherwise.

    Apple achieved a "resolution independence" type experience through presets. It only works with their available presets and makes use weird workarounds, while obfuscating panel res choices. If you apply a certain patch on OSX, unlock resolution choice and select the native res manually(or any other res) you'll see how resolution independent OSX is not.

    You're naive if you think that all the possible past and current OSX 3rd party apps will do out-of-bound patches just to match, I repeat, a specific machine and it's specific pre-rendering routines.

    Resolution independence in use is completely panel and resolution agnostic. No matter the native resolution of the panel you can scale the elements by any scale you wish. You do not need to pre-render, then cut the screen to fit your panel. Both os-es lack this effectively but OSX was traditionally worse than Windows.

    Note: The true idealistic notion of resolution independece does not exist. Even ios is not resolution independent, it seems so because ios works only on two, integer scaled resolutions.

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