Custom Code to Understand a Custom Core

Section by Anand Shimpi

All Computer Engineers at NCSU had to take mandatory programming courses. Given that my dad is a Computer Science professor, I always had exposure to programming, but I never considered it my strong suit - perhaps me gravitating towards hardware was some passive rebellious thing. Either way I knew that in order to really understand Swift, I'd have to do some coding on my own. The only problem? I have zero experience writing Objective-C code for iOS, and not enough time to go through a crash course.

I had code that I wanted to time/execute in C, but I needed it ported to a format that I could easily run/monitor on an iPhone. I enlisted the help of a talented developer friend who graduated around the same time I did from NCSU, Nirdhar Khazanie. Nirdhar has been working on mobile development for years now, and he quickly made the garbled C code I wanted to run into something that executed beautifully on the iPhone. He gave me a framework where I could vary instructions as well as data set sizes, which made this next set of experiments possible. It's always helpful to know a good programmer.

So what did Nirdhar's app let me do? Let's start at the beginning. ARM's Cortex A9 has two independent integer ALUs, does Swift have more? To test this theory I created a loop of independent integer adds. The variables are all independent of one another, which should allow for some great instruction level parallelism. The code loops many times, which should make for some easily predictable branches. My code is hardly optimal but I did keep track of how many millions of adds were executed per second. I also reported how long each iteration of the loop took, on average.

Integer Add Code
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
Integer Add Test 207 MIPS 336 MIPS 369 MIPS 9.8%
Integer Add Latency in Clocks 23 clocks   21 clocks  

The code here should be fairly bound by the integer execution path. We're showing a 9.8% increase in performance. Average latency is improved slightly by 2 clocks, but we're not seeing the sort of ILP increase that would come from having a third ALU that can easily be populated. The slight improvement in performance here could be due to a number of things. A quick look at some of Apple's own documentation confirms what we've seen here: Swift has two integer ALUs and can issue 3 operations per cycle (implying a 3-wide decoder as well). I don't know if the third decoder is responsible for the slight gains in performance here or not.

What about floating point performance? ARM's Cortex A9 only has a single issue port for FP operations which seriously hampers FP performance. Here I modified the code from earlier to do a bunch of single and double precision FP multiplies:

FP Add Code
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
FP Mul Test (single precision) 94 MFLOPS 153 MFLOPS 143 MFLOPS -7%
FP Mul Test (double precision) 87 MFLOPS 141 MFLOPS 315 MFLOPS 123%

There's actually a slight regression in performance if we look at single precision FP multiply performance, likely due to the fact that performance wouldn't scale perfectly linearly from 800MHz to 1.3GHz. Notice what happens when we double up the size of our FP multiplies though, performance goes up on Swift but remains unchanged on the Cortex A9. Given the support for ARM's VFPv4 extensions, Apple likely has a second FP unit in Swift that can help with FMAs or to improve double precision FP performance. It's also possible that Swift is a 128-bit wide NEON machine and my DP test compiles down to NEON code which enjoys the benefits of a wider engine. I ran the same test with FP adds and didn't notice any changes to the data above.

Sanity Check with Linpack & Passmark

Section by Anand Shimpi

Not completely trusting my own code, I wanted some additional data points to help understand the Swift architecture. I first turned to the iOS port of Linpack and graphed FP performance vs. problem size:

Even though I ran the benchmark for hundreds of iterations at each data point, the curves didn't come out as smooth as I would've liked them to. Regardless there's a clear trend. Swift maintains a huge performance advantage, even at small problem sizes which supports the theory of having two ports to dedicated FP hardware. There's also a much smaller relative drop in performance when going out to main memory. If you do the math on the original unscaled 4S scores you get the following data:

Linpack Throughput: Cycles per Operation
  Apple Swift @ 1300MHz (iPhone 5) ARM Cortex A9 @ 800MHz (iPhone 4S)
~300KB Problem Size 1.45 cycles 3.55 cycles
~8MB Problem Size 2.08 cycles 6.75 cycles
Increase 43% 90%

Swift is simply able to hide memory latency better than the Cortex A9. Concurrent FP/memory operations seem to do very well on Swift...

As the last sanity check I used Passmark, another general purpose iOS microbenchmark.

Passmark CPU Performance
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
Integer 257 418 614 47.0%
FP 230 374 813 118%
Primality 54 87 183 109%
String qsort 1065 1730 2126 22.8%
Encryption 38.1 61.9 93.5 51.0%
Compression 1.18 1.92 2.26 17.9%

The integer math test uses a large dataset and performs a number of add, subtract, multiply and divide operations on the values. The dataset measures 240KB per core, which is enough to stress the L2 cache of these processors. Note the 47% increase in performance over a scaled Cortex A9.

The FP test is identical to the integer test (including size) but it works on 32 and 64-bit floating point values. The performance increase here despite facing the same workload lends credibility to the theory that there are multiple FP pipelines in Swift.

The Primality benchmark is branch heavy and features a lot of FP math and compares. Once again we see huge scaling compared to the Cortex A9.

The qsort test features integer math and is very branch heavy. The memory footprint of the test is around 5MB, but the gains here aren't as large as we've seen elsewhere. It's possible that Swift features a much larger branch mispredict penalty than the A9.

The Encryption test works on a very small dataset that can easily fit in the L1 cache but is very heavy on the math. Performance scales very well here, almost mirroring the integer benchmark results.

Finally the compression test shows us the smallest gains once you take into account Swift's higher operating frequency. There's not much more to conclude here other than we won't always see greater than generational scaling from Swift over the previous Cortex A9.

Decoding Swift Apple's Swift: Visualized
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  • grkhetan - Wednesday, October 17, 2012 - link

    You dont "need iTunes" per se to use the iPhone any more. However, it is required if you sync music. However, I use iTunes Match -- so I dont need to use iTunes sync for anything... However I need to use iTunes to upload my music to the iTunes Match servers but thats it. I am happy to say with iCloud and iTunes Match -- "syncing" my iPhone is something that is no longer required at all.
  • Touche - Wednesday, October 17, 2012 - link

    One doesn't need iTunes, except one does...however, you don't, however you need it...but happily, you don't require it at all, except you do.

    Hmm...
  • grkhetan - Wednesday, October 17, 2012 - link

    Touche, iTunes is not required to use the phone if you dont need music/videos using the default player. (You could play them from streaming services like Spotify/Pandora, etc or store it in dropbox).

    But if you need to play music using the default music player -- you need to use iTunes to sync the music over. BUT if you use iTunes Match, then you dont need to use "iTunes sync", but you need iTunes to upload the music to iTunes Match servers. This itself is not painful at all in my opinion -- the main burden with iTunes was the "sync"
  • phillyry - Sunday, October 21, 2012 - link

    I'm sorry but I'm going to have to agree with Touché here.

    Please don't backtrack/double back to justify the fact that you do in fact need iTunes on an iPhone and need to sync it. Wired or wireless it's still a sync - it just goes through iCloud when done wirelessly.

    Lets not confound the matters of whether the use of an iPhone is pleasant or not with whether you need to use the generally unpleasant iTunes sync. Apple's lockdown on sync methods sucks for the users freedom of access to their own device but, despite that, the device is still great to use.
  • ThreeDee912 - Wednesday, October 17, 2012 - link

    Basically, if you want to put your own media on your iPhone, you'll need iTunes to sync or upload with iTunes Match.

    You can do everything else on the phone itself.
  • darkcrayon - Wednesday, October 17, 2012 - link

    No, you don't need iTunes to put media on your iPhone. You do need it to put media in the stock Music or Videos app. If you don't want to use those there are many apps that let you supply your own music via wifi copy to the iPhone or by downloading them directly from the web if you have such a source.

    I don't have any issue with iTunes though so I just use that.
  • steven75 - Wednesday, October 17, 2012 - link

    Funny, I know people who have switched the other way and are hugely relieved to be free of the bloatware, nervous anticipation of "will my phone ever get updated?", and crappy plastic hardware.

    In summary, anecdotes are fun and enjoy what ya got.
  • KPOM - Thursday, October 18, 2012 - link

    Don't let the door hit you on the way out. Also, don't complain when Samsung decides your phone is "too old" for the latest update. I resisted the iPhone as long as I could. I even had a Nexus One for over 18 months. But once Google decided that its former flagship, which was released 6 months after the iPhone 3GS, was 'too old" to get any OS after Gingerbread (which it got about 3 months after Gingerbread devices came out) I decided I could no longer put up with Google's tactics. Plus, it's nice no longer giving away all my personal information to Google just for the privilege of using their bloated copycat OS.
  • Spunjji - Friday, October 19, 2012 - link

    No. Now you're giving it to Apple for the privelege of using their bloated copycat OS instead.

    Seriously, I was following you write up until your final crock-of-shit statement. All smartphone operating systems use your data, and they all borrow from each other.
  • Leyawiin - Wednesday, October 17, 2012 - link

    "POOF!"

    Hate the commercials, but that guy makes me laugh.

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