Today’s Apple Mac keynote has been very eventful, with the company announcing a new line-up of MacBook Pro devices, powered by two different new SoCs in Apple’s Silicon line-up: the new M1 Pro and the M1 Max.

The M1 Pro and Max both follow-up on last year’s M1, Apple’s first generation Mac silicon that ushered in the beginning of Apple’s journey to replace x86 based chips with their own in-house designs. The M1 had been widely successful for Apple, showcasing fantastic performance at never-before-seen power efficiency in the laptop market. Although the M1 was fast, it was still a somewhat smaller SoC – still powering devices such as the iPad Pro line-up, and a corresponding lower TDP, naturally still losing out to larger more power-hungry chips from the competition.

Today’s two new chips look to change that situation, with Apple going all-out for performance, with more CPU cores, more GPU cores, much more silicon investment, and Apple now also increasing their power budget far past anything they’ve ever done in the smartphone or tablet space.

The M1 Pro: 10-core CPU, 16-core GPU, 33.7bn Transistors in 245mm²

The first of the two chips which were announced was the so-called M1 Pro – laying the ground-work for what Apple calls no-compromise laptop SoCs.

Apple started off the presentation with a showcase of the packaging, there the M1 Pro is shown to continue to feature very custom packaging, including the still unique characteristic that Apple is packaging the SoC die along with the memory dies on a single organic PCB, which comes in contrast to other traditional chips such as from AMD or Intel which feature the DRAM dies either in DIMM slots, or soldered onto the motherboard. Apple’s approach here likely improves power efficiency by a notable amount.

The company divulges that they’ve doubled up on the memory bus for the M1 Pro compared to the M1, moving from a 128-bit LPDDR4X interface to a new much wider and faster 256-bit LPDDR5 interface, promising system bandwidth of up to 200GB/s. We don’t know if that figure is exact or rounded, but an LPDDR5-6400 interface of that width would achieve 204.8GB/s.

In a much-appreciated presentation move, Apple actually showcased the die shots of both the M1 Pro and M1 Max, so we can have an immediate look at the chip’s block layout, and how things are partitioned. Let’s start off with the memory interfaces, which are now more consolidated onto two corners of the SoC, rather than spread out along two edges like on the M1. Because of the increased interface width, we’re seeing quite a larger portion of the SoC being taken up by the memory controllers. However, what’s even more interesting, is the fact that Apple now apparently employs two system level cache (SLC) blocks directly behind the memory controllers.

Apple’s system level cache blocks have been notable as they serve the whole SoC, able to amplify bandwidth, reduce latency, or simply just save power by avoiding memory transactions going off-chip, greatly improving power efficiency. This new generation SLC block looks quite a bit different to what we’ve seen on the M1. The SRAM cell areas look to be larger than that of the M1, so while we can’t exactly confirm this right now, it could signify that each SLC block has 16MB of cache in it – for the M1 Pro that would mean 32MB of total SLC cache.

On the CPU side of things, Apple has shrunk the number of efficiency cores from 4 to 2. We don’t know if these cores would be similar to that of the M1 generation efficiency cores, or if Apple adopted the newer generation IP from the A15 SoC – we had noted that the new iPhone SoC had some larger microarchitectural changes in that regard.

On the performance core side, Apple has doubled things up to 8 cores now. Apple’s performance cores were extremely impressive on the M1, however were lagging behind other 8-core SoCs in terms of multi-threaded performance. This doubling up of the cores should showcase immense MT performance boosts.

On the die shot, we’re seeing that Apple is seemingly mirroring two 4-core blocks, with the L2 caches also being mirrored. Although Apple quotes 24MB of L2 here, I think it’s rather a 2x12MB setup, with an AMD core-complex-like setup being used. This would mean that the coherency of the two performance clusters is going over the fabric and SLC instead. Naturally, this is speculation for now, but it’s what makes most sense given the presented layout.

In terms of CPU performance metrics, Apple made some comparisons to the competition – in particular the SKUs being compared here were Intel’s Core i7-1185G7, and the Core i7-11800H, 4-core and 8-core variants of Intel’s latest Tiger Lake 10nm 'SuperFin' CPUs.

Apple here claims, that in multi-threaded performance, the new chips both vastly outperform anything Intel has to offer, at vastly lower power consumption. The presented performance/power curves showcase that at equal power usage of 30W, the new M1 Pro and Max are 1.7x faster in CPU throughput than the 11800H, whose power curve is extremely steep. Whereas at an equal performance levels – in this case using the 11800H's peak performance – Apple says that the new M1 Pro/Max achieves the same performance with 70% lower power consumption. Both figures are just massive discrepancies and leap ahead of what Intel is currently achieving.

Alongside the powerful CPU complexes, Apple is also supersizing their custom GPU architecture. The M1 Pro now features a 16-core GPU, with an advertised compute throughput performance of 5.2 TFLOPs. What’s interesting here, is that this new much larger GPU would be supported by the much wider memory bus, as well as the presumably 32MB of SLC – this latter essentially acting similarly to what AMD is now achieving with their GPU Infinity Cache.

Apple’s GPU performance is claimed to vastly outclass any previous generation competitor integrated graphics performance, so the company opted to make direct comparisons to medium-end discrete laptop graphics. In this case, pitting the M1 Pro against a GeForce RTX 3050 Ti 4GB, with the Apple chip achieving similar performance at 70% less power. The power levels here are showcased as being at around 30W – it’s not clear if this is total SoC or system power or Apple just comparing the GPU block itself.

Alongside the GPU and CPUs, Apple also noted their much-improved media engine, which can now handle hardware accelerated decoding and encoding of ProRes and ProRes RAW, something that’s going to be extremely interesting to content creators and professional videographers. Apple Macs have generally held a good reputation for video editing, but hardware accelerated engines for RAW formats would be a killer feature that would be an immediate selling point for this audience, and something I’m sure we’ll hear many people talk about.

The M1 Max: A 32-Core GPU Monstrosity at 57bn Transistors & 432mm²

Alongside the M1 Pro, Apple also announced a bigger brother – the M1 Max. While the M1 Pro catches up and outpaces the laptop competition in terms of performance, the M1 Max is aiming at delivering something never-before seen: supercharging the GPU to a total of 32 cores. Essentially it’s no longer an SoC with an integrated GPU, rather it’s a GPU with an SoC around it.

The packaging for the M1 Max changes slightly in that it’s bigger – the most obvious change is the increase of DRAM chips from 2 to 4, which also corresponds to the increase in memory interface width from 256-bit to 512-bit. Apple is advertising a massive 400GB/s of bandwidth, which if it’s LPDDR5-6400, would possibly be more exact at 409.6GB/s. This kind of bandwidth is unheard of in an SoC, but quite the norm in very high-end GPUs.

On the die shot of the M1 Max, things look quite peculiar – first of all, the whole top part of the chip above the GPU essentially looks identical to the M1 Pro, pointing out that Apple is reusing most of the design, and that the Max variant simply grows downwards in the block layout.

The additional two 128-bit LPDDR5 blocks are evident, and again it’s interesting to see here that they’re also increasing the number of SLC blocks along with them. If indeed at 16MB per block, this would represent 64MB of on-chip generic cache for the whole SoC to make use of. Beyond the obvious GPU uses, I do wonder what the CPUs are able to achieve with such gigantic memory bandwidth resources.

The M1 Max is truly immense – Apple disclosed the M1 Pro transistor count to be at 33.7 billion, while the M1 Max bloats that up to 57 billion transistors. AMD advertises 26.8bn transistors for the Navi 21 GPU design at 520mm² on TSMC's 7nm process; Apple here has over double the transistors at a lower die size thanks to their use of TSMC's leading-edge 5nm process. Even compared to NVIDIA's biggest 7nm chip, the 54 billion transistor server-focused GA100, the M1 Max still has the greater transistor count.

In terms of die sizes, Apple presented a slide of the M1, M1 Pro and M1 Max alongside each other, and they do seem to be 1:1 in scale. In which case, the M1 we already know to be 120mm², which would make the M1 Pro 245mm², and the M1 Max about 432mm².

Most of the die size is taken up by the 32-core GPU, which Apple advertises as reaching 10.4TFLOPs. Going back at the die shot, it looks like Apple here has basically mirrored their 16-core GPU layout. The first thing that came to mind here was the idea that these would be 2 GPUs working in unison, but there does appear to be some shared logic between the two halves of the GPU. We might get more clarity on this once we see software behavior of the system.

In terms of performance, Apple is battling it out with the very best available in the market, comparing the performance of the M1 Max to that of a mobile GeForce RTX 3080, at 100W less power (60W vs 160W). Apple also includes a 100W TDP variant of the RTX 3080 for comparison, here, outperforming the NVIDIA discrete GPU, while still using 40% less power.

Today's reveal of the new generation Apple Silicon has been something we’ve been expecting for over a year now, and I think Apple has managed to not only meet those expectations, but also vastly surpass them. Both the M1 Pro and M1 Max look like incredibly differentiated designs, much different than anything we’ve ever seen in the laptop space. If the M1 was any indication of Apple’s success in their silicon endeavors, then the two new chips should also have no issues in laying incredible foundations for Apple’s Mac products, going far beyond what we’ve seen from any competitor.

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  • ddps - Tuesday, October 19, 2021 - link

    I've not found that WSL provides the sort of seamless command line-native UI app integration that powers things like https://www.barebones.com/products/bbedit/benefits... and other such things. In macOS, the command line is part of a full-fledged UNIX app ecosystem that is something totally different from X Window / Gnome / KDE / Unity / etc. Reply
  • ABR - Wednesday, October 20, 2021 - link

    No VM? :) What do you think WSL (2+) is then? Reply
  • web2dot0 - Tuesday, October 19, 2021 - link

    You've never heard of VMs?

    You don't like MacOS fine ... this is a Hardware discussion. Not whether you love/hate MacOS.

    Why do you need to get a new job for buy a MBP14/16? Is $2000 too much for you to afford? If so, maybe you should get a better paying job. Maybe you should forget about getting a new computer and put food on the table first.

    I didn't know this forum is about making ends meet because you are destitute. I feel bad for not everyone can afford luxuries in life, but this forum isn't about self pity.
    Reply
  • markiz - Tuesday, October 19, 2021 - link

    They obviously use their computer for work and their work requires windows. Reply
  • Oxford Guy - Tuesday, October 19, 2021 - link

    Unless Apple is going to make it possible to run the hardware without macOS, macOS is part of the discussion. Reply
  • vladx - Tuesday, October 19, 2021 - link

    > If Apple were to just sell hardware, it would be a much bigger deal, instead they sell lifestyle, that happens to come with hardware.

    Well said, outside US I doubt Macbooks will sell much better than in the pAST.
    Reply
  • Hifihedgehog - Monday, October 18, 2021 - link

    LOL. Nope. Apple's GPU, like AMD's, while amazing from test tube standpoint, lacks the developer support for CGI and machine learning. NVIDIA's CUDA and CGI industry ecosystem is second-to-none. I find it laughable they omitted AV1 and market this as a serious film indudstyr tool. The little one-man shops will love this, for sure, but the industry-leading pros will always use a Quadro workstation away from the studio. Wake me up when Pixar and Moving Picture Company are using MacBook Pros. I'll wait... Zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz. Reply
  • michael2k - Monday, October 18, 2021 - link

    I don't understand your point.

    Pros really don't have the kind of 'fanboyism' you're demonstrating.

    If a M1M MBP is as powerful as it seems, Pixar will write the software needed to use it. It's CPU performance makes it competitive with a 12 core Intel part and it's GPU performance compares to a 3080 RTX mobile; of course, maybe Pixar will prefer to not write new software and just use a Razer Blade 15 (the benched laptop) instead.

    That said, we're talking about laptops. Pixar (and many other companies) already use MacBook Pros because they are portable, and use Linux hardware farms because they are cheap. The question is if a Mac Pro with a 120W part (64 GPU cores) will entice the likes of Pixar, which I doubt. Again, they use Linux farms because the hardware is cheap. I don't see a Mac Pro hitting the price/performance curve they need to render their movies.
    Reply
  • Hifihedgehog - Monday, October 18, 2021 - link

    > Pros really don't have the kind of 'fanboyism' you're demonstrating.

    Exactly except your fanboyism is showing. CUDA and Quadro are the industry standard for GPU accelerated machine learning and rendering in the professional sphere. Apple has alway been the little guys on the fringes or niche corner cases.
    Reply
  • defferoo - Monday, October 18, 2021 - link

    you don't actually do work on the server farms... you work on a workstation or mobile workstation, then render on the server farm. The workstation just needs to be able to output in the format the server farm accepts. you've said the same things over and over in these comments, but you still don't really know what you're talking about. In case you didn't know, Pixar's Renderman runs on Windows, macOS, and Linux, it's basically platform agnostic. Reply

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