While we generally avoid going into deep detail when it comes to our display testing, in light of statements that seemingly contradict our testing it becomes important to contextualize our display tests. Many people are often confused by contradicting statements regarding the peak brightness of an AMOLED display, as we will state that the Samsung Galaxy Note 4’s display reaches a maximum of 462 cd/m^2, while other sites often state that the Note 4’s display reaches a maximum of 750 cd/m^2. Another commonly cited discrepancy is that we rate the Nexus 6’s display to reach a peak brightness of 258 nits, while others have rated the Nexus 6’s display to be as bright as 400 nits.

One might immediately assume that one measurement is right, and the other is false. In truth, both measurements are achievable, as we’ll soon see. Before we get into any discussion of testing methodology though, we must first understand how AMOLED and LCD displays work. Fundamentally, LCD and OLED displays are almost completely different from one another, but face similar issues and limitations. LCD is the older of the two technologies, and is fundamentally quite simple, although not quite as simple as OLED. In short, we can view an LCD display as made of a backlight, and a color filtering array which has liquid crystals that control the passage of light, along with polarizers to make sure that the filtering system works correctly.

An Apple iPod Touch music player disassembled to show the array of white-edge LED's powered on with the device / ReTheCat

To break this system down further, we can look at the backlight. In the case of mobile devices, the only acceptable backlight system for thickness and power efficiency reasons is the edge-lit LED, which places a line of LEDs along an edge of the display, which is then diffused through a sheet of transparent material with strategically-placed bumps in the material to create points of light via total internal reflection. For the most part, LEDs in use today are blue LEDs with yellow phosphors in order to increase efficiency, although this means that the natural white point of such a backlight is higher than 6504k and requires filtering in order to reach a calibrated white point.

Schematic diagram IPS LC display / BBCLCD

While the backlight is relatively simple, the actual color filtering is a bit more complicated, although we will avoid extensive depth in this case. In the case of IPS, the structure is generally quite simple in nature, with two electrodes in plane with each other, which is used to generate an electric field that rotates the orientation of the liquid crystals in plane with the display to dynamically alter the polarization of the light that can pass through the liquid crystal array. With a set of fixed polarizers before and after the liquid crystal array, by using the controlling TFTs to alter the voltage applied on the electrodes one can adjust individual color output on a per-pixel basis.

Schematic of a bilayer OLED: 1. Cathode (−), 2. Emissive Layer, 3. Emission of radiation, 4. Conductive Layer, 5. Anode (+) / Rafał Konieczny

AMOLED is a fundamentally different approach to the problem, which uses organic emitters deposited upon a substrate. These emitters are designed to emit red, green, or blue when voltage is applied across two electrodes. Similarly, TFTs are needed to control each pixel. As one can see, AMOLED is a simpler solution, but in practice the issues with such an implementation can be quite complex.

In order to determine what picture content to use for a measurement of maximum brightness, we must turn to a measurement known as Average Picture Level (APL). This is best explained as the percentage of the display that is lit up compared to a full white display, so a display that is completely red, green, or blue would be 33% APL.

As one might already be able to guess, with AMOLED power consumption is highly dependent upon the content displayed. With a pure white image, every pixel must be lit, while with a pure black image every pixel is off. As the display typically has a maximum power use set for a mobile device, this opens up the capability for AMOLED displays to allocate more power per pixel (i.e. higher maximum luminance) when not displaying a full-white image. This is in contrast with the edge-lit LCDs used in mobile displays, which have relatively limited local-dimming capabilities. As a result, the maximum brightness of an LCD is relatively fixed, regardless of the displayed content.

In the case of the Nexus 6, we can clearly see dimishing returns after 40% APL as there is efficiency droop on AMOLED displays that are similar in nature to LED backlights. While now it’s easy to understand why it is that AMOLED can vary in maximum brightness, the question is which brightness is “correct”. While an AMOLED display can technically have a maximum brightness of 750 nits, it’s unlikely that people will look at images effectively equivalent to 1% of the display lit up with white.

In practice, it turns out that with Lollipop and almost all web pages, the average picture level is quite high. It’s increasingly rare to see cases where displayed content is below 50% APL. According to Motorola, 80% APL represents an average APL for light UIs and in light of this, it seems appropriate to test at similarly real-world APLs. Taking a look at some commonly used applications in Lollipop, we see that the APL is regularly at or above even Motorola's 80% figure. I opened some of the applications on my Nexus 6's homescreen to take screenshots of whatever they had open when they came up, and I've tabulated the results below.

  APL in %
Messenger 86
Calculator 49
Settings 84
Calendar 80
Phone 89
Reddit Is Fun (Light) 77
Reddit Is Fun (Dark) 23
Chrome New Tab 86
Wikipedia 83
AnandTech 52
AnandTech Article 81
Twitter 76

As you can see, many of the screens in Android's interface as well as web pages and third party apps have a high APL. There are exceptions, like the Calculator application and any application with a dark theme, but the overall trend is clear. Google's new interface style also means that applications are more likely to adopt interfaces with large amounts of white than in the past. 

As a result of this, we test at 100% APL in order to get an idea of perceived brightness. While there may be some need for lower APL testing, it’s important to also consider cases such as OLED aging which will lower peak brightness over time. It's also important to consider that the delta between 80% APL and 100% APL in this case is around 44 nits. This makes for about an 18% delta in brightness, which ends up being around the noticeable difference in most cases. While our testing is subject to change, in the case of brightness we currently do not see much need to dramatically alter our methodology.

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  • edzieba - Tuesday, December 23, 2014 - link

    Ideally, the best way to present the information would be an APL curve like in the current article. Reply
  • Hairs_ - Monday, December 22, 2014 - link

    Also confirms that software designers are actively sabotaging an easy way for many hardware manufacturers to decrease display power use.

    Yay for "return to 1983" "modern" UI's!
    Reply
  • Murloc - Monday, December 22, 2014 - link

    except for windows phone. There's so much black it's great for AMOLEDs. Reply
  • kspirit - Monday, December 22, 2014 - link

    Agreed. Google shouldn't have made Android so white. I felt this bad news coming miles away when I got the Galaxy Nexus with the white Ice Cream Sandwich messaging app.
    Samsung used to give dark TouchWiz though; but they're going all bright coloured in the newer versions of that too.

    At least WP8 gives us a choice.
    Reply
  • Alexvrb - Monday, December 22, 2014 - link

    Yeah WP defaults to dark and you can change that to light (or vice versa) in about 3 seconds. Reply
  • Alexvrb - Monday, December 22, 2014 - link

    Oh I forgot to mention... if you're using a phone with an AMOLED display, changing the background color to a light scheme changes the description in the start+theme subsection of settings. When running a light background it points out that your display is optimized for dark colors (again I believe only when you're using an AMOLED display) and notes that the light background will use up more battery power. Smart and unobtrusive. Reply
  • kspirit - Tuesday, December 23, 2014 - link

    Oh, I never noticed that before on my Lumia 925. That's pretty nice of them. Plus, I don't think it's too hard to offer an optional inverted colour UI in an OS. Google could give a similar option and I imagine it would considerably improve the rather unimpressive battery life of the N6. Reply
  • Wolfpup - Tuesday, December 23, 2014 - link

    IMO dark themes don't look good, and it's silly to design a UI around a display technology's weirdness. LCD doesn't have these limitations and is in wider use, and either way I don't like the compromises Android's U.I. has made in the past to baby AMOLED. Reply
  • basroil - Tuesday, December 23, 2014 - link

    "IMO dark themes don't look good, and it's silly to design a UI around a display technology's weirdness. "

    Here's some examples that can show you how wrong you are:
    Photoshop CS6+
    Lightroom
    Most of the rest of the adobe suite (except indesign for the same reason though)
    Visual Studio
    Windows Phone
    Zune
    Aircraft control panels
    In car navigation systems

    ALL display technologies have limitations, and UIs are designed with those limits in mind (if the UI is worth considering at all, lollipop is not). You'll see UIs meant for LCD screens generally pump up the contrast to exaggerated levels, and those for use in cold places minimize animations. There's a lot to consider when making a UI.
    Reply
  • Impulses - Thursday, December 25, 2014 - link

    Plus the majority of CLIs thru the first couple decades of personal computing... When's the last time you saw a DOS prompt with a white background? :p There's pros/cons for either approach, I'd just like to see more choices in the matter. Reply

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